![]() In short, everything that was impossible on the PC. ![]() (That these are all Psygnosis titles is not coincidental.) They tended to utilize the Amiga’s strengths, with sprites, parallax scrolling, and tremendous music soundtracks and sound effects. And most of the Amiga games I cared about were fast-moving sideways scrollers like “Shadow of the Beast,” “Leander,” “Agony” and other games you’ve never heard of. This was a very low-end machine, with a 6 processor and a grayscale VGA monitor.Īt the time, the Amiga scene was largely centered on “demos,” non-interactive extravaganzas designed to show off the computer’s graphical and audio prowess, and games, which of course achieved the same thing in interactive form. (The first hard drive I ever purchased fit inside this case, too: It was a 20 MB unit.) My wife had an IBM PS/1, mostly for WordPerfect. At the time, I was using an Amiga 500 with a personally-installed hardware switch that would let me jump between the classic AmigaDOS 1.3-which was compatible with all those great games from Europe-and the newer AmigaDOS 2.0. Wolfenstein 3D was released in 1992, while my wife and I were still living in Massachusetts we moved to Phoenix about a year later. And they could do things that were then impossible on the Amiga. ![]() Suddenly, PCs were tremendous game machines. But what Id Software accomplished with Wolfenstein 3D changed everything. In the early 1990s, I was an Amiga diehard, convinced that my personal computer platform of choice was superior to expensive Macs and business-oriented IBM PCs.
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